Weapons

The streets… hell life, is a labyrinth of twists and turns, double crosses, and hidden agendas. Quick wits, skill and a wary eye will steer you clear of most pitfalls, but when it doesn’t… when you find yourself surrounded with your back to the wall. You need ordinance... something that will make them think twice about coming in after you, or give you a way to fight back when you find yourself on the receiving end of a staccato symphony composed of air tearing lead. You need something to let them know you're not just another easy mark, another candy-ass wannabe playing the part but short on cajones and even shorter on common sense. You need a weapon... and you've come to the right place.

The prices below are listed prices for those legitimate denizens of civilization as we know it. Any weapon bought outside of the precincts of accepted societal channels will cost anywhere from double to quadruple the listed price. Depends on the buyer and the seller… so remember that the next time you slot off your local dealer, or the fixer who sent you on a tail-chaser that almost got you whacked. Burning bridges has an ironic way of coming back to haunt you just when you need it least.
 

 

Weapon Quickjump
 
Handguns
Sub-machine Guns
Assault/Sniper Rifles
Heavy/Military Weapons
Special Weapons
Knives/Swords

 

 
Handguns
Type

Statistics

Cost Index

Holdout

Rate of Fire:       Single Action

30

2

Base Damage:       1d4+1

Round Capacity:        3

Conceal Rating:        12

Dependability:           6

Base Recoil:              0

More commonly referred to as the dead man's holdout this is the generic term for any miniscule gun, from a one shot spring pressured gun to small yield six shooters. Its only true feature is its small size and generally limited effectiveness. It can fire a variety of low-yield rounds which are best utilized at extremely close range which is what this gun-type is made for.
 

H&K P 11

Rate of Fire:       Single Action 350 16
Base Damage:      2d4+3
Round Capacity:      12
Conceal Rating:        7

Dependability:          9

Base Recoil:             1

Designed with Sec-Police in mind this stylish pistol can accept a small host of modifications and other add-ons. Fairly easy to conceal and dependable its looks have likewise made it a favorite among gangers who enjoy brandishing their piece before they zero rivals.
 

Desert Eagle M-9

Rate of Fire:       Single Action 900 16
Base Damage:  3d4+4/3d4+6

Round Capacity:       9

Conceal Rating:        5

Dependability:          7

Base Recoil:             4

Patterned after the popular magnum caliber pistol of bygone eras, this heavier weapon can be purchased to fire either .357 or .44 rounds. Often its size alone intimidates most opponents into making tracks rather than risking a new orifice.
 
Glock MP-200 Rate of Fire: Single Action - Burst Fire - Full Auto 1700 18
Base Damage: 2d4+2 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:      15
Conceal Rating:        7
Dependability:          9
Base Recoil:             3
Accessories: Vent (lvl3) - Laser Sight +1 to Hit
This exceptionally crafted, dependable pistol is well-known for its accuracy and smooth-action. Equipped with an impressive over barrel venting system and an integrated under barrel laser sight Glock is back with a vengeance! Capable of simple single action use and burst fire, pour sand all over it or submerge it in water and the Glock is still ready to rock!
 
Glock Pocket Rocket M-9 Rate of Fire:       Single Action 300 14
Base Damage:         2d4
Round Capacity:        7
Conceal Rating:         9
Dependability:           9
Base Recoil:              2
Designed for easy concealment this diminutive personal protection, lightweight holdout is known for being as reliable as the M-200, though its smaller size makes it ideal for those times when concealment is a priority. It fires caseless rounds, has a threaded barrel to accept silencers and easily accepts other under barrel options.
 
Glock Pocket Rocket M-11 Rate of Fire:       Single Action 350 14
Base Damage:           2d4
Round Capacity:          7
Conceal Rating:           8
Dependability:             8
Base Recoil:                2
Accessories: Laser Sight +1 to Hit - Tac-Light
Likewise designed with concealment in mind this diminutive personal protection handgun fires caseless rounds, has a threaded barrel with and a laser-sight built into the outer face of the trigger guard. As carefully calibrated for impressive accuracy and as dependable under extreme conditions as its near cousins the M-11 is another hot seller!
 
Smith & Wesson Thunderbolt Rate of Fire:       Single Action 400 16
Base Damage:        3d6+3
Round Capacity:        11
Conceal Rating:          6
Dependability:            8
Base Recoil:               3
Accessories: Laser Sight +1 to Hit - Tac-Light
This chunky pistol sports an integral ultraviolet laser sight, ultraviolet tac-light and is dependable and intimidating in the same breath. Well-known by sound alone for the monstrous reports that set ears to ringing when it's fired, the Thunderbolt is aptly named.
 
Beretta SF-9 Rate of Fire:       Single Action - Burst Fire - Full Auto 350 16
Base Damage:         2d4+4 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:        18
Conceal Rating:          7
Dependability:            8
Base Recoil:               2
Accessories: Laser Sight +1 to Hit - Tac-Light
Composed of poly-ceramics and tailored for rapid and accurate fire, the SF-9 is a reliable and highly sought after weapon. The standard model includes a tac-light and integrated laser sight and the weapon is fully capable of both burst fire and full auto, though an extended clip is recommended if you're going to go out guns blazing!
 
Walther PPK  S-10 Rate of Fire:      Single Action 500 16
Base Damage:         2d4+4
Round Capacity:         9
Conceal Rating:          8
Dependability:            9
Base Recoil:               1
Accessories: +1 to Hit - Laser Sight +1 to Hit - Tac-Light
Another triumph for Walther has been realized in this stylish weapon. With an ergonomically customizable grip and smooth lines, the W-21 is both lethally effective and aesthetically pleasing to the eye. Small enough to be easily hidden both on one's person or in any pocket or small handbag, the W-21 has found a home with many who admire its precision craftsmanship and reliability. Comes equipped with an integrated laser sight and detachable tac-light.
 
Razor HP-10 Rate of Fire:  Single Action - Burst Fire 2000 18
Base Damage:    2d4+4 or (x3)
Round Capacity:             24
Conceal Rating:               4
Dependability:                 7
Base Recoil:                    4
Accessories: Silencer (lvl2) - Vents (lvl3) - Laser Sight +1 to Hit
A more intimidating weapon you will be hard-pressed to find. The Razor is a favorite among high profilers who like to let those around them know they mean business. With its multiple redundant bleed vents, integrated laser sight and similarly integrated silencing system the Razor is a trusty piece of ordinance for both single action shots and burst fire punishment.
 
H&K SF-14 Rate of Fire:         Single Action 500 16
Base Damage:            2d4+5
Round Capacity:           13
Conceal Rating:             7
Dependability:              10
Base Recoil:                  1
Accessories: +1 to Hit - Laser Sight +1 to Hit - Tac-Light - Silencer (lvl2)
With its simple good looks and no-nonsense craftsmanship the Special-Forces Edition H&K SF-14 pistol is destined to be added to the list of all-time premier weapons. Quality design and impressive accuracy combine to make the SF-14 a truly exquisite weapon. The base model comes with an integrated laser sight, detachable silencer and under barrel tac-light.
 
Ruger War-Axe 2000 SR Rate of Fire:         Single Action 2500 18
Base Damage:       2d4+4/1d6+5
Round Capacity:           11
Conceal Rating:             3
Dependability:               8
Base Recoil:                  3
Accessories: Vent (lvl1) - Laser Sight +1 to Hit - Monofilament Edged Hatchet Blade

The Ruger War-Axe 2000 SF incorporates a deadly close-combat addition in the form of an integrated, hardened poly-steel hatchet blade that is lined with razor-sharp monofilament wire that allows the blade to cut through most things like a hot knife through butter. When combined with the weapon's impressive venting system and integrated laser sight, the total package is an ideal weapon for those who expect fire fights to devolve into close combat melee.

 
Jackhammer HP Rate of Fire:        Single Action 1100 18
Base Damage:           4d4+4
Round Capacity:           9
Conceal Rating:            5
Dependability:              8
Base Recoil:                 5
Stats: Vent (lvl1)

The Jackhammer heavy pistol is made for simple stopping power. The hardest hitting pistol on the streets for the most part, looking down the barrel of a Jackhammer is as intimidating as hearing its deafening report.

 
Zephyr R-6 MP Rate of Fire: Single Action - Burst Fire - Full Auto 900 18
Base Damage: 2d4+1 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:          17
Conceal Rating:            6
Dependability:              7
Base Recoil:                 4
Stats: -1 to Hit
The Zephyr machine pistol is lauded for its dependability and ability to fire its entire payload in seconds. Both easy to maintain and relatively cheap, it is a favorite among go-gangers and other dissidents of the streets.
 
Steyr MP-JF Rate of Fire: Single Action - Burst Fire - Full Auto 800 18
Base Damage: 2d4+2 (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:         31
Conceal Rating:           4
Dependability:            10
Base Recoil:                4
Stats: Vents (lvl2) - +2 to Repair Attempts - Silencer (lvl2)
This quality machine pistol was developed for the Jungle-Forces in the Corp Wars. Steyr went all out in combining ceramics with treated carbon-steel to make this weapon monumentally durable and both quick and easy to repair. Despite its special construction the MP-JF can utilize over 40% of available submachine-gun parts to serve in those rare instances when the Steyr’s own  sturdy craftsmanship has failed. A truly utilitarian weapon for the true soldier. The base model comes with a forehand grip for added accuracy, and custom-made silencer.
 
Black Scorpion S-1 MP Rate of Fire: Burst Fire - Full Auto 600 18
Base Damage: 2d4+2 (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:          25
Conceal Rating:            5
Dependability:              8
Base Recoil:                 6
The Black Scorpion is a vicious addition to the machine pistol venue. Primarily known for its dependability and rapid rate of fire, the Scorpion is just one of many weapons that have been greeted with open arms on the streets. Usually comes with silencer, tac-flash/laser sight, extendable shoulder brace, and over barrel add-on structure.
 
Calico Tac MP Rate of Fire: Burst Fire - Full Auto 700 18
Base Damage: 2d6+2 (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:          51
Conceal Rating:            4
Dependability:              8
Base Recoil:                 5
Stats: Vents (lvl2) - Laser Sight +1 to Hit
Similar in many respects to the Calico of lore, this mil-spec machine pistol is best loved for its over barrel clip's round capacity and rapid rate of fire. Its durable, all-weather and easy to maintain composition make the Calico Tac one of the favored weapons of today. The base model comes with an integrated under barrel laser sight.
 
H&K MP-7 Rate of Fire: Single Action - Burst Fire - Full Auto 700 18
Base Damage: 2d4+3 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:        19
Conceal Rating:          7
Dependability:            7
Base Recoil:               3
Stats: Vent (lvl1) - Silencer (lvl2) - Laser Sight +1 to Hit
This variation on the standard form of an H&K MP-11 machine pistol features and integral laser sight, custom grip, and gas vent (lvl:2), to bleed away  some of the recoil caused by the various firing modes. Relatively easy to conceal and durable it is most often used by would-be 'specialists'. By placing the clip behind the trigger guard, in the grip; this machine pistol becomes much easier to conceal when one is forced to move about in public.
 
H&K MP-9 Rate of Fire: Single Action - Burst Fire 750 18
Base Damage:     2d4+3 or (x3)
Round Capacity:        19
Conceal Rating:          6
Dependability:            7
Base Recoil:               3
Stats: Vent (lvl3) - Silencer (lvl4) - Laser Sight +1 to Hit - Sub-Sonic - +1 to Hit
Similar in design to the MP-7, the MP-9 sports an improved gas venting system, fires subsonic rounds and is equipped with a forward grip granting greater control in burst and full auto modes of fire.. With its custom formed grip, laser sight and multi-fire capabilities it is one of the favorites among Lancers and wet-works specialists everywhere.
 
H&K MP-11 Rate of Fire: Burst Fire - Full Auto 900 18
Base Damage: 2d4+3 (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:        33
Conceal Rating:          5
Dependability:            7
Base Recoil:               5
Stats: Vent (lvl1)
Built with the H&K quality that has come to be expected, the MP-11 is a vicious, well-balanced machine pistol that you can depend on. Only slightly smaller than the MP-12 the MP-11 offers the consumer ease of concealment, and rapid firepower, making for a deadly combination.
 
H&K MP-12 Rate of Fire: Burst Fire - Full Auto 1000 18
Base Damage: 2d4+3 (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:       33
Conceal Rating:         4
Dependability:           7
Base Recoil:              5
Stats: Vent (lvl2) - Silencer (lvl2)
Similar in all respects to the MP-11, the MP-12 sports an improved venting system and integral silencer which aids in muffling the noise and muzzle flash of the machine pistol. Slightly harder to conceal than the MP-11 it is still a hot seller!
 
W&S Arms MK21S "Longbow" Flechette Pistol Rate of Fire: Single Action - Burst Fire 3500 20
Base Damage: 1d6+4 or (x3)
Round Capacity:      89 (Flechette Only)
Conceal Rating:        8
Dependability:          8
Base Recoil:             3
Stats: Laser Sight +1 - Sub-Sonic - Smart Grip
With its origins based in production for Great Britain's Special Forces, this pistol was designed for exceptional accuracy, medium range, and exceptionally effective armor piercing. Capable of firing a wide assortment of various flechettes, the Longbow lends itself to both lethal and non-lethal (Even if painful.) firefights. Equipped for supersonic and sub-sonic firing at the flick of a switch, this hard to find weapon likewise sports grip sensors that will only activate for the owner of the weapon in disengaging the safety and its trigger sensitive under barrel integrated ultraviolet laser grants the wielder an added tier of accuracy. A deadly weapon in the 'right' hands.
 
Uzi-Max Proteus Rate of Fire: Single Action - Burst Fire - Full Auto 5000 18
Base Damage: 1d6+2/2d6+3 (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:     40/120
Conceal Rating:          4
Dependability:            9
Base Recoil:               4
Stats: Vent (lvl2) - Baffler (lvl2) - Smart Grip - Suppressor (lvl2) - Sub-Sonic - Electro-Bolt - Silencer (lvl3) - Recoil-Reduction (lvl2) - Ceramic-Barrel (lvl2)

The Uzi-Max Proteus is just one of Uzi's breakneck bursts back onto the scene of dizzyingly deadly weaponry. Sporting a dual-firing system the Proteus is capable of firing either deadly flechettes or standard rounds as the user so desires. The flechette capacity of the Proteus is 40 rounds, while the larger, front clip is made to fire caseless rounds and carries 60. Add to this its sub-sonic capabilities, extensive recoil resistant modifications and silencing alterations and what remains is an exceptionally well-made, deadly weapon. A favorite among those who know their hardware and intend to use it... often.

 
Spit-Fire Tri-Barrel Machine Pistol Rate of Fire:         Full Auto 15000 24
Base Damage:      2d6+6 (x6)
Round Capacity: 100+ Round Belts or 100 Round Drum
Conceal Rating:           8
Dependability:             9
Base Recoil:                -
Stats: Smart Assist (lvl3) - Smart Grip - Sub-Sonic - Electro-Bolt
A vicious addition to the world of personal weaponry, the Spit-Fire makes no bones about being a murderous lead hurler. Able to carve swathes of destruction as it spews forth a continuous fuselage of air ripping death, its only limitations are how much belt-fed ammunition its user can carry and how long its customized power cell can keep it powered. Firing caseless rounds held by a degradable lattice work that composes its belt feed, the Spit-Fire leaves nothing to be examined after its use save for the destruction it has caused. Crafted of synth-alloys and poly-ceramics it is both light, durable and frighteningly silent. A single power cell lasts for 30 minutes, and is housed in the pistol's grip; though other optional means of power can be utilized. A single fuselage of bullets expends 9 rounds.
 
Quad Ripper Quad-Barrel Machine Pistol Rate of Fire:         Full Auto 25000 26
Base Damage:      2d6+8 (x6)
Round Capacity: 100+ Round Belts or 100 Round Drum
Conceal Rating:           7
Dependability:             8
Base Recoil:                -
Stats: Smart Assist (lvl3) - Smart Grip - Sub-Sonic - Electro-Bolt - Laser Sight +1 to Hit - Tac-Light - Range Finder
Similar to its tri-barreled cousin the Quad Ripper is less limited though slightly more bulky than the Spit-Fire. Aside from the obvious addition of another barrel, the Quad-Ripper is powered by an energy clip - power-cell, that powers the weapon for a full 30 minutes before requiring a fresh power-cell.  Likewise the Quad-Ripper supports a sound-sensitive range finder, ultraviolet laser sight, and mini-ultraviolet tac-light. A truly horrible weapon to be on the receiving end of. A single fuselage of bullets expends 12 rounds.

 

 

Sub-Machine Guns
Type
Statistics
Cost
Index
Ingram SM-80 Rate of Fire: Single Action - Burst Fire - Full Auto 3600 18
Base Damage: 2d4+1/2d6+2 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity: 99 Flechette - 30 Basic Rounds
Conceal Rating:          1
Dependability:            5
Base Recoil:               5
Stats: Sub-Sonic - Removable/Folding Shoulder Stock - Silencer (lvl4) - Vent (lvl2)  - Two-Handed
The SM-80 is a fierce submachine gun. With its telescoping shoulder stock, sub-sonic ammunition, full blown silencer, and gas vent release system, the M-80 is a favorite among both the stylish as well as those who just appreciate top of the line ordinance. A highly-strung weapon, it does require regular care and maintenance. Still all in all one of the most popular weapons to date.
 
Rapier-Sliver Gun Rate of Fire: Single Action - Burst Fire - Full Auto 5500 18
Base Damage: 1d6+2 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:    131 (Flechette Only)
Conceal Rating:        1
Dependability:          9
Base Recoil:             4
Stats: Silencer (lvl4) - Laser Sight +1 to Hit - Scope (lvl3) - Quiet Bolt (lvl3) - Baffler (lvl2) - Sub-Sonic
This submachine gun is most likely the crowning achievement of the MARS design-team. Comes standard with a high-powered scope, in-built ultraviolet tac-light and laser sight, the Rapier likewise integrates a built-in baffler and silencing system, fires sub-sonic flechette rounds and has the patented quiet bolt firing mechanism. The size of a slightly larger than average pistol the Rapier is both relatively compact and more than capable of doing the job! With a report that sounds like a birds wings flapping from a meter distant, this weapon appears most often amidst covert or wet-work ops.
 
Beretta Rattler Rate of Fire:   Burst Fire - Full Auto 1400 18
Base Damage: 3d6+1 (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:        27
Conceal Rating:          1
Dependability:            5
Base Recoil:               7
Stats: Smart-Grip
This ominous looking weapon isn’t made for concealment or stealth, it’s primary purpose seems to be emptying its clip as fast as possible and making enough noise in the process to deafen everyone within several meters. Heavy and sturdy the Rattler is not known so much for its accuracy as it is intimidation. Often just the sight of the Rattler is enough to forestall any problems. The standard clip carries 26 rounds, which can be emptied in just seconds. A favorite for high-profilers and those who  just want to be noticed or cut loose as much lead as possible.
 
Cobra SM-12 Rate of Fire: Single Action - Burst Fire - Full Auto 5500 18
Base Damage: 3d6+1 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:        25
Conceal Rating:          1
Dependability:            6
Base Recoil:               5
Stats: Vent (lvl2)
Another favorite on the streets is the Cobra SM-12. Easy to breakdown and thus conceal, the Cobra is a favorite of Edger's and Lancers who are going into enemy territory under the flag of supposed truce, who like have an ace in the hole.
 
Steyr SM-I7 Rate of Fire: Single Action - Burst Fire - Full Auto 3200 18
Base Damage: 3d6+3 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:        33
Conceal Rating:          2
Dependability:            9
Base Recoil:               4
Stats: Silencer (lvl4) - Vent (lvl3) - Baffler (lvl1) - Laser Sight +1 to Hit - +2 to Repair Attempts
The SM-I7 is a well made submachine gun with a focus on control in both burst fire and full auto firing modes. With its forward grip and minimal gas vent it handles well and is good for ducking back and letting it fly. Like the JF machine pistol Steyr has manufactured the SM-I7 to be compatible with 40% of all other submachine guns, for those times when you’re in a pinch and you need to use what’s at hand.
 
Echo 9-BO Flechette SM Rate of Fire: Single Action - Burst Fire - Full Auto 11000 18
Base Damage: 1d6+4 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:     61 (Flechette Only)
Conceal Rating:       2
Dependability:         7
Base Recoil:            4
Stats: Sub-Sonic - Laser Sight +1 to Hit
The Echo is a favorite among low-profile Black-Ops units. Both compact, lightweight, and sporting subsonic settings this is one of the premiere flechette based weapons on the market. It likewise has an integrated ultraviolet laser sight and over barrel high-capacity flechette clip.
 
H&K SM-23 Rate of Fire: Single Action - Burst Fire - Full Auto 5000 18
Base Damage: 3d6+4 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:      33
Conceal Rating:        4
Dependability:          9
Base Recoil:             5
Stats: Sub-Sonic - Vent (lvl2) - Quiet Bolt (lvl2) - Baffler (lvl1) - Folding Shoulder Stock - Suppressor (lvl2) - +1 to Hit
Probably one of the longest lasting weapon designs in existence owing to its style and ease of use, the SM-23 is the weapon of  choice for all walks of life. With its built in gas-vent and forward grip it handles well, and maintains flawless accuracy in all modes of fire save full-auto. Additional enhancements can bring even full-auto under easy control. Built to accept a host of add-ons and adapters the SM-23 promises to be around long after the similar weapons in its class.
 
Cougar SM-4 Rate of Fire: Single Action - Burst Fire - Full Auto 1500 18
Base Damage: 3d6+5 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:      33
Conceal Rating:        1
Dependability:          8
Base Recoil:             6
Stats: Shoulder Stock - Vent (lvl1)
Though awkward in appearance the Cougar is a well made weapon. Its rear-curved clip not only acts to keep barrel heat down but is likewise easy and quick to reload. Though relatively new this design has already found a home both on the streets and in the hands of  several Lancers and Sec-Police.
 
Reliant SM-6 Rate of Fire: Single Action - Burst Fire - Full Auto 2400 18
Base Damage: 3d6+4 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:       33
Conceal Rating:         1
Dependability:           9
Base Recoil:              6
Stats: Shoulder Stock - Vent (lvl2) - Baffler (lvl1) - Ceramic-Barrel (lvl2)
Similar in most respects to the Cougar, the Reliant is equally well crafted with an added specially designed poly-ceramic barrel that aids in keeping the temperature bearable. The experimental material appears to aid in control and accuracy as well, somehow making recoil less of a factor.
 
Black Asp Tactical SMG Rate of Fire: Single Action - Burst Fire - Full-Auto 4500 18
Base Damage: 3d6+4 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:      19
Conceal Rating:        3
Dependability:          9
Base Recoil:             6
Stats: Retractable Shoulder Stock - Vent (lvl2)
Relatively compact the Black Asp is a favorite among the Yakuza, who find its size, durability, and large ballistic rounds ideal for terrorist type attacks. Impressively accurate for a weapon that fires such large ammunition, the Black Asp is a nice addition to any arsenal.
 
Uzi-Max 3 Rate of Fire:   Burst Fire - Full Auto 2200 18
Base Damage:   2d6+3 (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:      49
Conceal Rating:        6
Dependability:          8
Base Recoil:             5
Stats: Folding Shoulder Stock
Uzi has marched back into the market with a much improved weapon. Completely composed of poly-ceramics the Max-3 allows for the pell-mell rapid fire that is Uzi’s trademark without sacrificing (as much) accuracy, control, or durability. Easy to conceal, and quick to load  the Max-3 promises to give Uzi a renewed presence in the weapons industry.
 
Uzi-Riddler Sliver Gun Rate of Fire: Single Action - Burst Fire - Full Auto 3400 18
Base Damage: 1d6+5 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:   135 (Flechette Only)
Conceal Rating:       6
Dependability:         8
Base Recoil:            5
Stats: Silencer (lvl2) - Secondary Grip - Laser Sight +1 to Hit - Scope (lvl1) - Sub-Sonic
Composed of the selfsame poly-ceramics as the Max-3, the Riddler is truly a vicious weapon. With its rotating lead-barrel grip and its impressive performance the Riddler gives even the most popular sliver guns on the market a run for their credit. With its handle and over-barrel clips, the Uzi Riddler holds more ammunition than most of its peer sliver gun weapons. Add to this an integrated custom-made silencer and numerical remaining round display LCD, and you’ve got yourself a true threat to War-Hawk’s present dominion of the sliver gun market.
 
H&K SF-19 Rate of Fire: Single Action - Burst Fire - Full Auto 7000 18
Base Damage: 3d6+5 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:       39
Conceal Rating:         2
Dependability:           9
Base Recoil:              5
Stats: Retractable Shoulder Stock - Silencer (lvl3) - Vent (lvl3) - Baffler (lvl3) - Smart Assist (lvl2) - Suppressor (lvl2) - Smart Grip - Ceramic-Barrel (lvl3)
Designed for the Special-Forces the SF-19 sports an integrated (lvl:3) silencer, and is made to support both over and under barrel mounted adapters. Compact and deadly, composed of poly-ceramics, tri-alloyed steel and an integrated gas vent all of which serve to make this weapon lethal, silent, accurate, and dependable. Un-affected by submersion or extremes of cold or heat it's no wonder that the Special-Forces swear by them.

 

 

Assault/Sniper Rifles

Type
Statistics
Cost

Index

War Hawk  AS-7 Rate of Fire: Single Action - Burst Fire - Full Auto 5500 18
Base Damage: 4d6+2 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:       29
Conceal Rating:         1
Dependability:           7
Base Recoil:              7
Stats: Vent (lvl2) - Two-Handed
In the tradition of War-Hawk’s other weapon designs the AS-7 is a well-made poly-ceramic assault rifle that offers impressive durability, enhanced accuracy and lethal firepower. Its sturdy construction has led to many Corporations Issuing it as a staple higher grade assault weapon for their Corp-sec forces.
 
AK-82 Assault Rifle Rate of Fire: Single Action - Burst Fire - Full Auto 6500 18
Base Damage: 4d6+1 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:       49
Conceal Rating:         1
Dependability:           6
Base Recoil:              7
Stats: Vent (lvl2) - Two-Handed - Scope (lvl3) - Retractable Shoulder Stock - +1 to Hit
Another favorite among Corp-Sec Forces, the AK-82 is both dependable and frighteningly fast in emptying its extended rear clip. Lightweight, and very accurate, the AK-82 remains a staple weapon with many Corporations.
 
H&K SF-BP AS-11 Rate of Fire: Single Action - Burst Fire - Full Auto 12000 18
Base Damage: 4d6+3 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:     37
Conceal Rating:       1
Dependability:         9
Base Recoil:            6
Stats: Scope (lvl2) - Two-Handed - Vent (lvl3) - Baffler (lvl2)
This bull-pup style assault rifle comes with an integrated combination red-dot, optical magnification scope, with added thermal, and low-light enhancements. Fully composed of poly-carbon ceramics making it lightweight and less likely to suffer from the overheating problems of rapid fire so commonly associated with assault rifles.
 
H&K AS-4 Rate of Fire: Single Action - Burst Fire - Full Auto 8000 18
Base Damage: 4d6+2 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:      37
Conceal Rating:        1
Dependability:          8
Base Recoil:             7
Stats: Vent (lvl2) - Retractable Shoulder Stock - Two-Handed
Another stylish and equally functional submission from the insightful team of H&K. The AS-4 is well designed if not overly technical, and offers accurate firepower and an integral electric trigger allowing for only the slightest bit of pressure to release a barrage of lead that will make your enemy regret being on the receiving end of this fine assault rifle. Priced to move, the AS-4 is likewise a Corp-Sec favorite. All but fully automatic rates of fire are impressively accurate. With the integrated telescoping and locking stock for added support the AS-4 is a good addition to any arsenal.
 
H&K CF AS-6 Rate of Fire: Single Action - Burst Fire - Full Auto 10500 18
Base Damage: 4d6+2 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:      39
Conceal Rating:        2
Dependability:          9
Base Recoil:             6
Stats: Silencer (lvl3) - Baffler (lvl2) - Vent (lvl3) - Retractable Shoulder Stock - Tac-Light - Laser Sight +1 to Hit - Two-Handed
Built for Corp-Sec Forces in mind the AS-6 comes with silencer, integrated telescoping shoulder stock, and an ultraviolet laser sight molded imperceptibly beneath the barrel. Calibrated for pin-point accuracy the impressive laser sight is only visible to those utilizing ultraviolet equipment or optics. With its silent performance and deadly accuracy the AS-6 is a well rounded deadly weapon. For those who enjoy going full-auto it is recommended that the various systems and adapters that compensate for recoil be given some serious consideration.
 
   War Hawk    H-16 Rate of Fire: Burst Fire - Full Auto 5500 18
Base Damage: 4d6+3 (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:     33
Conceal Rating:       3
Dependability:         6
Base Recoil:            8
Stats: Ceramic Barrel (lvl3)
The heavy infantry, H-16 is composed of treated poly-ceramics, granting the weapon despite its limited rates of fire, a surprising amount of recoil reduction. Heavy despite its cutting edge frame, the HI-16 is both durable and dependable.
 
   Steyr CE    AC-31 Rate of Fire: Single Action - Burst Fire - Full Auto 11000 18
Base Damage: 4d6+3 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:     49
Conceal Rating:       1
Dependability:         8
Base Recoil:            7
Stats: Vent (lvl2) - Baffler (lvl1) - Two-Handed - Ceramic-Barrel (lvl1)
Dubbed the Corp-Elite, Steyr’s donation to Corp-Sec Forces is impressive to say the least. Integrated gas vents, combine with poly-ceramic construction and a horrifyingly rapid rate of fire, the AC-31 has been received with open arms by most militantly minded Corporations.
 
Steyr SP Intimidator Rate of Fire: Single Action - Burst Fire - Full Auto 10500 18
Base Damage: 4d6+5 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:     49
Conceal Rating:       1
Dependability:         9
Base Recoil:            7
Stats: Vent (lvl3) - Baffler (lvl2) - Two-Handed - Ceramic-Barrel (lvl3)
Unwilling to leave the Sec-Police out of the assault rifle category, the Steyr Intimidator was designed for impressive accuracy, durability, and rapid fire. Composite poly-ceramics, combined with gas vents and integrated redundant bleed vents take the sting and wildness out of full-auto fire. A truly remarkable weapon.
 
Death-Adder Assault Rifle Rate of Fire: Single Action - Burst Fire - Full Auto *(Single Action - Burst Fire) 7000 18
Base Damage: 4d6+3/*(4d6+5) or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:    29 / *(9 Shotgun)
Conceal Rating:       -
Dependability:         8
Base Recoil:            7
Stats: Two-Handed - Vent (lvl2) - Laser Sight +1 to Hit - Tac-Light
The Death-Adder is a favorite among Sec-Police SWAT Forces and the more enterprising Corp-Sec Forces; for both its unique design and its double attack functionality. From its uppermost barrel it fires the user's choice of shotgun slugs or flechette-slugs, while the under barrel acts as a full-on assault rifle. Add to this its impressively balanced weight, and sturdy construction and you have an assault rifle that appeals to any avid weapon lover.
 
H&K CS AS-8 Rate of Fire: Single Action - Burst Fire 7500 18
Base Damage: 4d6+6 or (x3)
Round Capacity:      29
Conceal Rating:        -
Dependability:          8
Base Recoil:             6
Stats: Two-Handed - Vent (lvl3) - Laser Sight +1 to Hit - Baffler (lvl2)
Composed of tri-alloyed poly-metal the AS-8 is a streamlined assault rifle built for accuracy in lieu of rapid fire. With its gas vent, and integrated multi-compartmentalized bleed nodes the AS-8 is often used as a short ranged sniper rifle by Corp-Sec forces who prefer pinpoint accuracy to hosing intruders down with lead. Capable of supporting above barrel attachments only, the AS-8 still easily gives pause to would be encroachers.
 
War-Hawk HAR Bombardier Rate of Fire: Burst Fire - Full Auto *(Single Action) 6500 18
Base Damage: 4d6+5 (x3 or x6 if utilizing burst or full auto modes)/*(2d4+4 (x10))
Round Capacity:      25/*(6 Grenades)
Conceal Rating:        1
Dependability:          6
Base Recoil:             8
Stats: Two-Handed
This chunky heavy-assault rifle is much like the Beretta Rattler in many respects. Built for no frills destruction it sports an under-barrel grenade launcher and seems to have been designed with mass-destruction in mind. With no integrated modifications it is a weapon for those who like to decorate and enhance their weapons with a host of adapters, or those who are big and tough enough to handle the punishing recoil and ear-splitting staccato this guttural weapon provides.
 
Tac-SF Pulse Rifle Rate of Fire: Single Action - Burst Fire - Full Auto *(Single Action) 9000 18
Base Damage: 4d6+4/*(2d4+4 (x10)) or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:   51/*(6 Mini-Grenades)
Conceal Rating:        -
Dependability:          9
Base Recoil:             8
Stats: Two-Handed - Baffler (lvl3) - Vent (lvl3) - Smart Assist (lvl2) - Suppressor (lvl1) - Ceramic-Barrel (lvl3)
All about business and based on a combined design by various Military Forces the Tac is a true weapon of destruction. Composed of tri-alloyed poly-ceramic reinforced synth-steel, with integrated gas vent, multiple compartmentalized bleed nodes, specially treated interior barrel modifications, and its under barrel mini-grenade launcher the Tac is the only heavy assault rifle for the serious Special-Forces Team. Fully protected from the elements and built for exceptional durability, this heavy assault rifle can set a gleam in the eye of any who have seen or held one at the mere mention of its name.
 
War-Hawk CS  Blitzer Rate of Fire: Single Action - Burst Fire 1500 18
Base Damage:  5d6+3 or (x3)
Slug Capacity:        15
Conceal Rating:        1
Dependability:          7
Base Recoil:             8
Stats: Two-Handed
This combat shotgun is simple and effective. With an easy to reload tail-clip and its optional two modes of fire, it is one of the most common shotguns around. With no frills the recoil from the Blitzer’s burst mode of fire is nothing short of brutal. Still a sturdy and dependable weapon.
 
 Remington   S-10 or S-11 Stubby SG Rate of Fire:      Single Action 1000 18
Base Damage:        5d4+3
Slug Capacity:          6
Conceal Rating:         3
Dependability:           7
Base Recoil:              8 
Stats: Two-Handed
Built with close-quarter combat in mind, the S-10 and S-11 Stubby's are renowned for their quality old-style craftsmanship and dreadfully small size for weapons that can cause so much damage. Easily concealed within the folds of a duster or even a big jacket, the Stubby's have found a home on the streets and in the hands of criminals the world over. The S-10 and S-11 are well-known for their hardy kick.
 
Stern Myer SP-CS Crowd Suppresser Rate of Fire: Single Action - Burst Fire 3000 18
Base Damage:      5d4+3 or (x3)
Slug Capacity:         31
Conceal Rating:         -
Dependability:           6
Base Recoil:              8
Stats: Two-Handed - Ceramic-Barrel (lvl1)
Though its name is dubious this formidable combat shotgun has been modified and built for Sec-Police. Capable of both single and burst modes of fire, the Crowd Suppresser gains only slight respite from its punishing recoil, owing to its poly-ceramic reinforced tri-alloy design. Both an intimidating and durable weapon.
 
WB-Room Sweeper SG Rate of Fire: Single Action - Burst Fire 2000 18
Base Damage:    5d4+3 or (x3)
Slug Capacity:        17
Conceal Rating:        2
Dependability:          8
Base Recoil:             8
Stats: Two-Handed
This wide-bore shotgun is a favorite among those who prefer close quarters frontal assaults. Whether faced with multiple targets or just out to rip someone a new asshole the Room Sweeper is the ideal weapon. Tailored for intimidation and brutality, this shotgun is a favorite with both legitimate and criminal organizations. Sturdy and fierce, the recoil is horrendous in burst fire mode.
 
M-Tac Riot SG Rate of Fire: Single Action - Burst Fire 3500 18
Base Damage:      5d4+3 or (x3)
Slug Capacity:           9
Conceal Rating:          3
Dependability:            9
Base Recoil:               9
Stats: Two-Handed - Vent (lvl1) - Tac-Light - Laser Sight +1 to Hit
Built primarily with one thing in mind the M-Tac was made for inserting Sec-Police or troops into overly hostile situations. Composed of top-grade ceramics and carbonite composites the M-Tac is to most shotguns what a shotgun is to a pistol. It promises to insure that anyone on the receiving end will 'feel' it. Capable of both single and burst modes of fire the M-Tac's recoil is nothing short of brutal. This is not a weapon for covert engagements.
 
Tac-Banshee Assault SG Rate of Fire: Single Action - Burst Fire 4000 18
Base Damage:     5d4+3 or (x3)
Slug Capacity:          21
Conceal Rating:          1
Dependability:            9
Base Recoil:               8
Stats: Two-Handed - Vent (lvl2) - Suppressor (lvl2) - Laser Sight +1 to Hit - Tac-Light - Ceramic Barrel (lvl1)
Tailored for Military Forces the Tac-Banshee is as ugly as it is lethal. Under barrel mounted ultraviolet tac-light and ultraviolet laser sighting system combine to make the bulky weapon more accurate than it has a need to be. Composed of synth-alloys and poly-ceramics this heavy assault shotgun kicks slightly less than most of its cousins, but is still brutal. The forward barrel-grip allows for added preparation against the weapon's kick.
 
True Field Sniper Rifle Rate of Fire:      Single Action 8000 20
Base Damage:     5d6+15 (x2)
Round Capacity:       11
Conceal Rating:       -2/*
Dependability:           9
Base Recoil:              9
Stats: Two-Handed - Vent (lvl2) - Suppressor (lvl2) - Baffler (lvl2) - Scope (lvl3) - Integrated Mini Tri-Pod - Silencer (lvl3) - Quiet Bolt (lvl3) - +3 to Hit - Ceramic Barrel (lvl2)
Among the many impressive sniper rifles the X-10 is rated as one of the top of the line. The bolt action on it is flawlessly superb. The customized grip and overall balance is likewise to tailored for strenuous field use. The extensive scope package includes optical/electronic magnification, thermal, low-light, red-dot, and range finder. Composed of a combination of tri-alloy synth-steel and poly-ceramic components, this weapon truly excels on the killing fields.
 
Night-Eye Sniper Rifle Rate of Fire:      Single Action 6000 20
Base Damage:     5d6+12 (x2)
Round Capacity:        27
Conceal Rating:       -2/*
Dependability:            9
Base Recoil:               9
Stats: Suppressor (lvl1) - Silencer (lvl2) - Two-Handed - Vent (lvl1) - Scope (lvl2) - Smart Grip - +1 to Hit
This slightly more common sniper rifle is often used by Corp-Sec specialists who appreciate the fine balance and the high-speed automatic chambering features that accentuate its standard composite drum-clip. Stock weapons come with thermal, optical magnification, low-light, and red-dot modified scopes. Its customized ergonomic grip combined with its matte black finish makes it ideal for high performance covert espionage ops.
 
Covert-Ops  L-9 Sniper Rifle Rate of Fire:      Single Action 5000 20
Base Damage:     5d6+12 (x2)
Round Capacity:         7
Conceal Rating:         2/*
Dependability:            6
Base Recoil:               9
Stats: Suppressor (lvl1) - Baffler (lvl1) - Silencer (lvl3) Two-Handed - Vent (lvl1) - Ceramic Barrel (lvl1) - Scope (lvl2)
The Covert Ops, or L-9 is a full breakdown sniper rifle which combines mid-range accuracy with compact mobility to complete the ideal sniper rifle for the unobtrusive operative. Composed of poly-ceramics and alloyed steel the weapon makes up for what it lacks in durability with quick breakdown and put together capabilities. The scope package sports, electronic magnification, thermal, low-light, and red-dot utilities. The entire weapon is easily broken down in just under 2 minutes, (In the hands of a professional.) and storable in a moderate to small  sized tac-case. On the down side, its round capacity is limited; allowing for just over a handful of shots before the weapon must be reloaded. With the right modifications and a little personal attention, still one of the most popular sniper rifles around.
 
H&K Whisper ASR-11 Sniper Rifle Rate of Fire: Single Action - Burst Fire 7000 20
Base Damage:   4d6+12 (x2) or (x3)
Round Capacity:        27
Conceal Rating:         2/*
Dependability:            9
Base Recoil:               9
Stats: Vent (lvl3) - Suppressor (lvl3) - Baffler (lvl3) -Silencer (lvl3) - Scope (lvl3) - Foldable Shoulder Stock - Two-Handed - Smart Assist (lvl2) - +1 to Hit - Improved Smart-Link - Ceramic Barrel (lvl3)
One of the top sniper rifles in the world the ASR-11 combines state of the art technology with the H&K quality rifle you’ve come to expect. Patented designs see the treated barrel riddled with a score or more bleed nodes, and an integrated special design gas vent, both of which combine with a custom-made silencer to make the Whisper virtually soundless. Unlike its modern contemporaries the Whisper comes equipped with an unusually well-enhanced scope that combines optical magnification, red-dot, thermographics, low-light, and a range finder. H&K has even gone a step further and equipped the ASR-11 with a standard Improved Smart-Link system allowing modified users, (Must have at least a data-jack and smart-goggles.) to further augment this impressive weapon with a direct neural interface. Cybernetically enhanced eyes/cyber-optics or otherwise augmentative goggles must be worn to gain the visual acuity necessary for long range combat. Composed of poly-ceramics and lightweight tri-synth steel, the Whisper is both well balanced and flawlessly well crafted. With its flawless bolt action and high capacity drum-clip, its no wonder that the Whisper is seen as one of the top sniper rifles in production.
 
XM-10 AT Sniper Rifle Rate of Fire:        Single Action 7500 20
Base Damage:       5d6+14 (x2)
Round Capacity:          27
Conceal Rating:          -2/*
Dependability:             10
Base Recoil:                 9
Stats: Vent (lvl3) - Suppressor (lvl3) - Baffler (lvl3) -Silencer (lvl3) - Scope (lvl3) - Foldable Shoulder Stock - Two-Handed - Smart Assist (lvl1) - +1 to Hit - Integrated Mini Tri-Pod - Ceramic-Barrel (lvl3) - Improved Smart-Link - Laser Sight +1 to Hit
Another of the top sniper rifles presently in production the XM-10 All Terrain is the most widely used black ops sniper rifle around. Composed of poly-steel and polymer-ceramic resins the rifle is rugged and durable without sacrificing balance or accuracy. The XM-10 comes both with Improved Smart-Link technology. The extensive scope package includes, optical magnification, thermal, low-light, red-dot, range finder, and an optional ultraviolet laser sight attachment.

 

Heavy/Military Weapons

Type
Statistics
Cost

Index

War Hawk HM-40 Rate of Fire: Burst Fire - Full Auto 12000 20
Base Damage: 5d6+4 (x3) or (x6)
Round Capacity: 100+ Round Belts or 120/240 Round Drum
Conceal Rating:       -5
Dependability:          8
Base Recoil:            12
Stats: Integrated-Mini-Tripod - Vent (lvl2) - Ceramic Barrel (lvl2) - Two-Handed
Another contribution from the innovative weapon's team of War Hawk, the HM-40 is man-portable. Being both lightweight and relatively small compared to most heavy machine guns the HM-40 is ideal for field-work that calls for mobile heavy firepower. Recoil is still punishing but can easily be stabilized and lessoned through use of a gyro-mount, or harness. Accepts both drum-clips and belt feeding.
H&K HM-60 Rate of Fire: Burst Fire - Full Auto 16000 20
Base Damage: 5d6+7 (x3) or (x6)
Round Capacity: 100+ Round Belts or 120/240 Round Drum
Conceal Rating:       -8
Dependability:          9
Base Recoil:            12
Stats: Integrated-Mini-Tripod - Vent (lvl3) - Ceramic Barrel (lvl2) - Recoil Reduction (lvl1) - Two-Handed
This potent heavy machine gun is a favorite for vehicle mounting and small base defense. Like most heavy machine guns it is primarily belt-fed, though a drum can be attached to allow for more efficient reloading if necessary. A durable and tough weapon the HM-60 has earned its marks on the fields of fire and the battlefields of the Corp Wars. An impressive weapon that can be counted on in a pinch.
Ares Challenger HM-60 Rate of Fire: Burst Fire - Full Auto 14000 20
Base Damage: 5d6+6 (x3) or (x6)
Round Capacity: 100+ Round Belts or 120/240 Round Drum
Conceal Rating:      -6
Dependability:         7
Base Recoil:           12
Stats: Integrated-Mini-Tripod - Vent (lvl2) - Ceramic Barrel (lvl1) - Recoil Reduction (lvl1) - Two-Handed
Another well made heavy machine gun, the Challenger has been used both on the battlefield and in the streets by your more rough and tumble Lancers or Edger's. A Quality weapon the Challenger isn’t as popular as the HM-60, but still manages to be a fair earner in the Market. Though generally belt-fed the weapon likewise can mount a drum-clip for easy and efficient reloading.
Tac-HM 1-12  Rate of Fire: Burst Fire - Full Auto 22000 22
Base Damage: 9d6+9 (x3) or (x6)
Round Capacity: 100+ Round Belts
Conceal Rating:     -10
Dependability:          9
Base Recoil:           16
Stats: Smart-Assist (lvl2) - Ceramic Barrel (lvl2) - Recoil Reduction (lvl2)
Built primarily for automated rotary machine gun turrets, the Tac-HM is an exceptionally dependable and deadly weapon. Whether rigger-controlled or simply networked into a host of grids and sensors the Tac-HM's blistering rate of fire and maliciously large rounds promise to ruin the day of any unlucky enough to be caught on its receiving end.
Tac-RAS Heavy Assault Weapon Rate of Fire: Single Action - Burst Fire - Full Auto/* Single Action 110000 22
Base Damage: 4d6+3/*3d6+4 (x10) (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:     37/9
Conceal Rating:       -4
Dependability:          9
Base Recoil:          10/7
Stats: Smart-Assist (lvl3) - Recoil-Reduction (lvl3) - Vent (lvl2) - Rig-Assist (lvl3) - Two-Handed - Smart Grip - Integrated Recoil Shoulder Stock
Dubbed the Rigger Assisted Smart-Gun or Rigger Assassin Stealth Gun, this weapon is tailored for tricky field combat and assassination. The special mini-missile rounds that can be assisted via the elaborate heads-up integrated display, to find and eliminate the target are primarily used for battlefield assassinations. Its full potential is only realized in the hands of a rigger, though anyone with a data jack can utilize the smart-chipped micro-missiles. The weapon also supports an under barrel typical assault rifle for close-quarter combat. While the kick from firing any of the weapon's mini-missiles is extreme, thus requiring the specialized recoil shoulder stock, the weight and mods built to make missile recoil workable, make its assault capabilities totally free of accuracy degrading recoil. (Note: Only the assault rifle function is capable of burst and fully automatic fire.)
Mini-Guns Vulcan Vindicator Violator Rate of Fire: Full Auto 20000
35000
55000
24
Base Damage: 3d6+12 (x6) - 3d6+16 (x6) - 3d6+20 (x6)
Round Capacity:    100+ Round Belts
Conceal Rating:      -8
Dependability;         7
Base Recoil:            -
Stats: Smart Grip - Electro-Bolt
Though the name may be a misnomer the Mini-Gun is as feared as it is coveted. Coming in three distinct models  anyone on the business end of a Mini-Gun would most  likely wish to settle things peacefully if at all possible. The three models are distinguished only by the number of barrels each sports. The long flashing tri-steel alloyed barrels cycle in a circular pattern literally mowing down almost anything in their path. The user must wear a heavy reinforced pack that contains the belt-fed ammunition that disappears at an alarming rate when the electronic trigger is drawn. To say that one of these weapons is intimidating is to state the painfully obvious. Each weapon varies as follows. Each Mini-Gun has a large battery cell attached to it that spins the electric motor that powers the weapon. Each cell is good for 2 hours of use. (The barrels would melt before you depleted the power cell from constant use.) The Viper Mini-Gun sports 6 barrels and is the smallest of the three. In the middling range sits the Vulcan with its 8 barrels and Increased battery pack, and finally the Violator. This monstrosity sports 10 barrels of flashing death that hum with a belying soft whir as they churn out destruction by the truckload. 
Borg Bane HO Sniper Rifle Rate of Fire: Single Action 60000 24
Base Damage: 5d6+15 (x10) *Non-Armored Targets take 2d6+7 (x5) due to the rounds being specially tailored for heavily armored targets
Round Capacity:       4
Conceal Rating:        1
Dependability:          9
Base Recoil:            14
Stats: Scope (lxl3) - Recoil-Reduction (lvl2) - Baffler (lvl2) - Suppressor (lvl2) - Smart-Assist (lvl2) - Laser Sight +1 to Hit - Vent (lvl2) - Integrated-Mini-Tripod
Developed by Sec-Forces to take down renegade borgs who, because of their ample armoring and relative lack of easily targeted weak points, are effectively immune to most arms fire. Borg Bane typically fires an APDU large bore round complete with a phosphorous based low-yield explosive. When successfully fired at a borg the special round literally incinerates the exoskeleton from the point of impact up to a 2 foot diameter radius. We won't even tell you what it does to heavily armored personnel, though the bullet passes altogether through non-armored targets too fast to do much appreciable damage. This weapon is smart-chipped, capable of firing at sub-sonic speeds, and its extensive scoping system sports all the best tweaks and mods, even going so far as to support an experimental mp-echo option that allows the user to roughly see through up to 24 inches of most non-living materials.
Mobat SX Stinger APR Rate of Fire: Single Action 32000 24
Base Damage: 5d6+10 (x10) *Non-Armored Targets take 2d6+5 (x5) due to the rounds being specially tailored for heavily armored targets
Round Capacity:       4
Conceal Rating:       -4
Dependability:          6
Base Recoil:            16
Stats: Vent (lvl3) - Scope (lvl3) - Recoil-Reduction (lvl2)
The Mobat was created specifically with one thing in mind, dropping armored drones and stopping armored vehicles through pinpoint accuracy in their tracks. This heavy weapon sports a full scope package consisting of thermal, low light, range finder, ultraviolet, optical magnification, and red dot capabilities. Combined with the standard APDU large bore rounds it fires, it makes certain that all but the most impressive of armored vehicles won't be going much further.
Nth Mobat Annihilator XM-4 Rate of Fire: Single Action 46000 24
Base Damage: 5d6+20 (x10) *Non-Armored Targets take 2d6+10 (x5) due to the rounds being specially tailored for heavily armored targets
Round Capacity:      9
Conceal Rating:     -12
Dependability:         8
Base Recoil:           16
Stats: Shoulder-Recoil-Pad - Vent (lvl3) - Ceramic-Barrel (lvl3) - Smart-Grip - Smart-Assist (lvl2) - Two-Handed -Scope (lvl3)
An impressive step up from the Stinger, the Annihilator is specially tailored for large armored vehicles and is reputed to have a report that sounds like a car wreck. Capable of piercing even some hover tank armor, the Nth Mobat is both feared and lauded upon the battle fields. Its scope package, (Not seen here.) consists of thermal, low light, red dot, ultravision, and optical magnification. A truly impressive weapon.
XR-9 Mobile Rail Gun Rate of Fire: Single Action 300000 26
Base Damage:  6d6+30 (x10) *Non-Armored Targets take 2d6+15 (x5) due to the rounds being specially tailored for heavily armored targets
Round Capacity:      19
Conceal Rating:      -12
Dependability:          7
Base Recoil:            14
Stats: Shoulder-Recoil-Pad - Vent (lvl3) - Ceramic/Poly-Steel Barrel (lvl3) - Smart-Grip - Smart-Assist (lvl3) - Two-Handed - Scope (lvl3) - Recoil-Reduction (lvl2) - Improved Smart-Link
Few weapons can hope to compete with the rail gun. Capable of firing projectiles at horrific speeds easily able to rip or puncture even the most armored of vehicles or buildings its no wonder that the military forces of the world swear by them. Specially weighted this bulky weapon has a forward under barrel clip that holds its munitions. The only draw back to the weapon is its relatively slow rate of fire. (2 minute power-up between shots.) The weapon is fully localized, housing a trademarked power pack that uses the velocity of the fired projectile to re-power the weapons power cell. The weapon's range is phenomenal, with line of sight being the only true factor; though many have been used to fire through obstructions to strike hidden enemies. The scope package is similar in all respects to that placed on the Borg Bane Assault Weapon.
ZAX Mini-Missile Launcher Rate of Fire:     Single Action 10000 22
Base Damage: 5d6+15 (x10)    Blast Radius: 5 meter radius)
Round Capacity:       7
Conceal Rating:        2
Dependability:          7
Base Recoil:             1
Stats: Two-Handed - Smart-Assist (lvl1)
Roughly equal or similar in size to a small assault rifle, the ZAX Launcher packs a mighty wallop. Virtually soundless when fired, its chemical propellants are viable for up to 3000 meters. Its scope package includes thermal, low light, red dot, ultraviolet, and optical enhancement. A specialized tac-chip will signal missile lock when activated.
Raven GL-5 Rate of Fire:     Single Action 4000 18
Base Damage: 2d6+8 (x10)    Blast Radius: 10 meters
Round Capacity:       5
Conceal Rating:        4
Dependability:          9
Base Recoil:             4
Stats: Range-Finder (lvl1) - Suppressor (lvl1)
This chunky little weapon is the premiere stand alone grenade launcher in the field. With its hip stock, and side mounted forward grip, (Not seen here.) the GL-5 allows for quickly raining down up to 5 grenades in just seconds. A powerful weapon for laying down diversionary cover fire or just  blowing the shit out of whatever’s in your way.
WarHawk X-8 Assault Launcher Rate of Fire:     Single Action 7000 22
Base Damage: 2d6+8 (x10)    Blast Radius: 10 meters 
Round Capacity:      13
Conceal Rating:        1
Dependability:          8
Base Recoil:             4
Stats: Range-Finder (lvl2) - Suppressor (lvl2)
Utilized by most Corp-Sec, and Sec-Police Forces, this launcher can be used to send gas, chemical, frag, incendiary, or concussion grenades into the midst of the enemy from a safe distance. Exceptionally durable and with impressive projectile range, the X-8 is for many, the grenade launcher of choice.
H&K Mini-Tac GL Rate of Fire:      Single Action 7000 22
Base Damage: 2d4+4 (x10)    Blast Radius: 8 meters
Round Capacity:        13
Conceal Rating:          5
Dependability:            8
Base Recoil:               3
Stats: Range-Finder (lvl2) - Suppressor (lvl2)
Another victory courtesy of H&K, is the Mini-Tac grenade launcher. Sturdy and dependable, with its drum-clip of mini-grenades; the Mini-Tac performs its job of raining death and explosive chaos admirably while being low-key in the same instant. An ideal shit-stirrer for those who want to remain semi-unobtrusive.

 

 

Special Weapons

Type
Statistics
Cost

Index

GP Tac-Pistol

Rate of Fire:    Single Action

1000

14

Base Damage:     Variable
Round Capacity:      9
Conceal Rating:       8
Dependability:         9
Base Recoil:            1
The GP Tac-Pistol is specially made to fire gel-pellets (or gellets as they are commonly referred to on the streets) containing a variety of potential fluid, gas or chemical agents. Specially made flush valves make its use silent and its range exceptional considering that it is a compressed air powered pistol. The GP is used by most for non-lethal purposes, but can also be fitted to deliver exceedingly lethal gel-pellet payloads. Toggle clip carries 6 pellets in the pistol grip and 3 in the side cylinder.
 

Geno Plast Neuro-Pistol

Rate of Fire:   Single Action

3000000

36

Base Damage: Incapacitates
Energy/Round Capacity: 12
Conceal Rating:     10
Dependability:        9
Base Recoil:           -
The Geno Plast is the only weapon to come from the highly esteemed laboratories of the Genomix Mega-Corporation. Built upon experimental principles the Neuro-Pistol stuns a target by incapacitating him or her through the temporary cessation of neural interface ability. Mental commands, or bodily functions that are voluntary are halted, while involuntary bodily functions; such as respiration or heartbeat are totally unaffected. The effect is very temporary (5 to 10 minutes), the resulting disorientation and confusion telling. Likewise, this is one of the few weapons that affects both norms and borgs with equal ease. Small and easily concealed, it is a dangerous weapon in anyone's hands.
 

Bolt Thrower X-S Tac-Crossbow

Rate of Fire:   Single Action

35000

28

Base Damage: 3d6+ Variable
Bolt Capacity:        17
Conceal Rating:    3/10
Dependability:        9
Base Recoil:           -
Composed of cutting-edge ceramics and synth-polymers, the Bolt Thrower is both silent and exceedingly deadly. A small bin located atop the business end of the bow holds 16 bolts. Triple trigger settings, combined with electro-conduits at the tip of the weapon; allow the user to fully tase any of the specially treated bolts. The marriage of its special polymers and ceramics, joined by an experimental nanotech; allows the crossbow to both draw its own string, and transform from crossbow to a half-meter long billy club with a heavily weighted taser-like end. Easily hidden and disguised from most as being nothing more than a simple club-taser for personal protection. A true assassin's weapon, there are a variety of possible specially treated bolts that can be used to further augment this formidable weapon. (*See Munitions off of the Gear page)
 
H&K Kit SMK-23  Rate of Fire: Single Action - Burst Fire - Full Auto 8000 18
Base Damage: 3d6+4 or (x3 or x6 if utilizing burst or full auto modes)
Round Capacity:    33
Conceal Rating:     11
Dependability:        9
Base Recoil:           3
Stats: Sub-Sonic - Vent (lvl2) - Quiet Bolt (lvl2) - Baffler (lvl1) - Folding Shoulder Stock - Suppressor (lvl2) - +1 to Hit - Weighted Case (Aids in recoil reduction)
This wicked little package is a favorite among high ranking Corpses. The HK-23 is secreted in a slightly smaller than average briefcase and can be triggered without ever opening it up. Great for those board meetings when you’re pretty sure you’re going to be outvoted. (Note: The weapon is only set for burst fire when purchased and must be manually changed to, single action or full auto if such is desired.)
 

Lancer Y-4 Coil-Blaster

Rate of Fire:   Single Action 90000 40
Base Damage:  2d6+5 (x10) *Non-Armored Targets take 1d6+2 (x5) due to the rounds being specially tailored for heavily armored targets
Round Capacity:    8
Conceal Rating:     4
Dependability:       9
Base Recoil:          2
Stats: Smart-Grip - Improved Smart-Linked
Similar in some respects to the rail gun, the coil blaster is exceptionally deadly while being a great deal smaller and therefore easier to hide. Specialized nanite assemblers manipulate molecules to create the blaster's ammunition when the trigger is drawn. The cyclic under barrel drum supercharges the newly created projectile with energy and launches it with frightening speed. The coil blaster takes a full minute to charge (ie. The first pull of its trigger starts the silent process and after a minute another pull of the trigger launches the projectile.), and depends upon a power cell that will only last for a little over half an hour before requiring recharging. The benefit is that the projectile makes no sound, nor leaves discernable evidence in its wake. Add to this the blasters exceptional armor piercing quality and you can understand the lure that it holds for assassins and BlackOp Forces.
 

HV Ripper Smart-Gun

Rate of Fire:   Hyper Velocity 50000 34
Base Damage:  5d6+4 (x10)
Round Capacity: 100+ Round Belts
Conceal Rating:     -6
Dependability:        9
Base Recoil:          12
Stats: Vent (lvl3) - Poly-Ceramic barrel (lvl3) - Smart-Grip - Smart-Assist (lvl3) - Two-Handed - Recoil-Reduction (lvl2) - Improved Smart-Linked
The Hyper Velocity Ripper Smart-Gun is the bread and butter of elite Tactical and Special Force units. Most squads run with at least two specially trained soldiers whose primary purpose is to hose down fortified enemy positions with these lead hurling death machines. Incredibly accurate for a weapon that churns out so much death and destruction, these weapons cannot be used without a tailor-made gyro-mount and extensive training. (Unless the wielder is a cyborg.)
 

MARS Sniper Rifle

Rate of Fire:   Single Action 500000 38
Base Damage:  3d6+15 (x10) *Non-Armored Targets take 1d6+7 (x5) due to the rounds being specially tailored for heavily armored targets
Round Capacity:    12
Conceal Rating:   0 (Special)
Dependability:        9
Base Recoil:           8
Stats: Vent (lvl3) - Poly-Ceramic barrel (lvl3) - Smart-Grip - Smart-Assist (lvl3) - Two-Handed - Scope (lvl3) - Recoil-Reduction (lvl2) - Improved Smart-Linked
The MARS (Mobile Artillery Railing System) sniper rifle is the bane of the battlefields. Usually utilized by an enemy sniper for taking out key personnel regardless of how well armored. Similar in most respects to the larger vehicle oriented rail-gun, the MARS unit is far less bulky than even your average sniper rifle and appears relatively bland when concealed. (The rifles sculpted form allows its user to make it appear to be an oddly shaped ceramic tube or container at the push of a button.) The power cell for the rifle is capable of allowing 12 shots before it must be replaced or recharged.
 

Devar XX-3 Laser Pistol

Rate of Fire:   Single Action 150000 34
Base Damage:  6d6+6 (x5)
Round Capacity:   20
Conceal Rating:     8
Dependability:       9
Base Recoil:          2
Stats: Smart-Grip -  Improved Smart-Linked
The XX-3 is a fully mobile non-bulky laser system just under the size of a small submachine gun. Blast your opponent back into the stone age with one or these amazing, if exceedingly expensive weapons. The range is line of sight. That’s right, it keeps going until the energy is burnt off from striking your target and generally whatever’s behind them. Beware of mirror like surfaces. Standard clip-cell holds enough of a charge for 20 blasts.
 

Archon XX-6 Laser Sub-Machine Gun

Rate of Fire: Single Action - Burst Fire 400000 36
Base Damage:  6d6+6 (x5)/(x3 if utilizing burst mode)
Round Capacity:    30
Conceal Rating:      1
Dependability:        9
Base Recoil:           2
Stats: Smart-Grip -  Two-Handed - Scope (lvl3) -  Improved Smart-Linked
It had to be done. A laser submachine gun capable of single and burst, modes of fire. Composed of carbon-steel, and special poly-ceramics the XX-6 is truly a fierce lightweight weapon. As with the XX-3, range is line of sight. Standard clip-cell holds enough energy for 30 blasts. (If fired in Burst Mode, the Archon can be fired 10 times, expending 3 blasts per burst.)
 

H&K Solar XX-9 Laser Assault Rifle

Rate of Fire: Single Action - Burst Fire - Full Auto 800000 38
Base Damage:  6d6+6 (x5)/(x3 or x6 if utilizing burst or full auto modes)
Round Capacity:    24
Conceal Rating:      1
Dependability:        9
Base Recoil:           2
Stats: Smart-Grip - Two-Handed - Scope (lvl3) - Improved Smart-Linked
H&K not to be outdone has come up with their very own addition to the laser weapon family with this cutting edge carbon-steel, poly-ceramic assault rifle. The XX-9 even supports a fully loaded optical system for those times when you prefer to see the whites of their eyes from as far off as possible. Capable of single, burst, and full-auto fire, without any of that disorienting recoil, the XX-9 is more deadly than any weapon has a right to be. A standard clip-cell holds enough energy for 36 blasts. (If fired in Burst Mode, the Solar can be fired 12 times, expending 3 blasts per burst. If fired in Full Auto mode, the Solar can be fired 6 times, expending 6 blasts per burst.)
 

Inferno Flamer Pistol

Rate of Fire:   Single Action 10000 22
Base Damage:  6d6 (x4) - (Damage continues at the same level for 2 turns before dropping to 1/2 that, continuing for another 4 turns before dying out - (Armor affected by this weapon loses its initial damage modifier after the initial gout of flame)
Round Capacity:   12 jets
Conceal Rating:      6
Dependability:        9
Base Recoil:           -
This relatively compact easily concealed pistol looks like any number of similar type armament when first glimpsed, however the virulent hiss and spark igniter that accompany a pull of its trigger lets even the wannabes on the street know they'd better beat feet. Composed of lightweight, heat-resistant ceramics; the Inferno is every street dwellers worse nightmare. Bullets and knife wounds come with the territory, but no one wants to do an unenviable impression of a roman candle when they're out and about trying to make the rounds. The igniter on this pistol works for over 300 pulls, and its double-phase trigger allows its user to click on the igniter for any necessary threats or posturing before he or she cuts loose with a searing jet of sticky liquid flame. Effective range for this weapon is 20 meters though a pin-point weapon this is not. The barrage of horrible flame gradually cones outward; covering a 3 foot diameter sphere at its furthermost end.
 

Blitzkrieg Taser

Rate of Fire:   Single Action 100 20
Base Damage:   (Special)
Round Capacity:     8
Conceal Rating:     10
Dependability:        9
Base Recoil:           -
This light, compact taser is shown with a its specialized C-Grade power cell. Considered a standard device, rather than a weapon by most; the Blitzkrieg is capable of jolting an attacker at ranges of up to 30 meters. Propelled by specialized, auto-refilling air-jet compressors, the Blitzkrieg is both silent and extremely effective. Unlike antiquated tasers, the Blitzkrieg’s taser darts themselves carry enough charge to stop an average sized man dead in his tracks and leave him convulsing on the ground for several minutes. Aesthetically pleasing to the eye, the Blitzkrieg is widely used by all walks of life
 

Chem-Grenade

Rate of Fire:     (Special) 800 18
Base Damage:   (Special)
Round Capacity:     -
Conceal Rating:      8
Dependability:        9
Base Recoil:           -

These grenades are tailored for compressed release of whatever chemical agents they hold, most often used by riot forces both in the Corp-Sec and Sec-Pol world. (Usually filled with DMSO and paralysis causing or subduing chemical compounds) Like many such things, Chem-Grenades are illegal for people to just walk around with and require licensing or the appropriate connections to one of the organizations who are allowed by mandate to utilize them. For dispersal purposes they have a 30 square meter diameter of affect, making them truly devastating when combined with the right chemical cocktail.

 

Flash Pack

Rate of Fire:     (Special) 400 12
Base Damage:   (Special)
Round Capacity:     -
Conceal Rating:     10
Dependability:        9
Base Recoil:           -
These generic flash packs are likewise primarily utilized by security and riot forces to disorient large crowds or suspects when something other than lethal methods are called for. Emitting sporadic bursts of such intensity that subjects without effective visual dampeners will be blinded from anywhere to 5 to 20 minutes as optic nerves simply shut down in response to the violently brilliant barrage, flash packs are just one of the reasons why so many would-be cool-types on the streets opt to wear sunglasses and similar protections even at night. Illegal without proper licensing or the appropriate connection to organizations who are licensed in general to use such things.
 

Tactical Mini-Grenades

Rate of Fire:    (Special) 900 20
Base Damage:  2d4+4 (x10)    Blast Radius: 8 meters
Round Capacity:     -
Conceal Rating:     10
Dependability:        9
Base Recoil:           -
This miniscule digital detonator is affixed to a small quantity of C-Plast (A highly explosive/volatile plastique). Just one of these roughly quarter-sized detonators can blow a car 15 meters into the air and render it a twisted ruin in the same breath. A devastating device in even the wrong hands, these are illegal for all but Corp-Sec, Sec-Pol or otherwise licensed military or similar types to possess.
 

C-Plast Detonator

Rate of Fire:    (Special) 8000 22
Base Damage:  5d6+20 (x10)    Blast Radius: 25 meters
Round Capacity:     -
Conceal Rating:     10
Dependability:        9
Base Recoil:           -
This miniscule digital detonator is affixed to a small quantity of C-Plast (A highly explosive/volatile plastique). Just one of these roughly quarter-sized detonators can blow a car 15 meters into the air and render it a twisted ruin in the same breath. A devastating device in even the wrong hands, these are illegal for all but Corp-Sec, Sec-Pol or otherwise licensed military or similar types to possess.
 

XR-Mirage Particle  Blade

Rate of Fire:     (Special) 200000 34
Base Damage:  5d6+10 (x5)
Round Capacity:     12
Conceal Rating:       9
Dependability:         9
Base Recoil:            -
Stats: Smart-Grip
This edgy piece of technology emits a high-intensity plasma particle lance, roughly the size of a sword blade; that projects outward from the projection unit/handle. The power cell which provides the necessary energy for the weapon will last through 20 minutes of constant use before it requires recharging or a new cell.
Note: Only similarly based technologies will prevent this blade from cutting through whatever it comes into contact with. (ie. Another Particle Blade, Vibranium, Mono-wire, Bio-Ceramic bone lacing or Black Synth-Skel cyberware augmentations. Against armor the blade's damage is taken directly from the armor's AP rating (Unless the armor has a full DRR) and any excess damage is carried over into physical damage.

 

 

Knives & Swords

Type Statistics Cost Index

Shuriken & Throwing Knives

     

Composition       Damage       Barrier Rating

   
1:                   Carbon Steel       1d6/2                 4 1:50  
2:                   Poly-Ceramic       1d6/2                 6 2:100

16

3:                     Titanium           1d6/2                 8 3:200  
  Dikot-Sheathing 300  
  ON-Sheathing    800  
  Mono-Filament  300  
Primarily used by those who have a penchant or talent for utilizing thrown weapons, shuriken and throwing knives offer up an alternative to noisy guns that tend to betray one's position and leave potentially useful evidence behind for anyone trying to discern just what happened.
Note: Treating the blades with Dikot-Sheathing grants an additional +2 to damage and increases their Barrier-Damage Rating by +1. Mono-Filament involves a thin line of razor wire being incorporated into the slicing edges of the blades that increases damage by +2 and increases Barrier-Damage Rating by +1. ON-Sheathing involves coating the blades in a reflective nanite cleansing solution. This renders the blades effectively invisible to cursory observance (Conceal: 12)
       

Knives

 

Composition       Damage       Barrier Rating

   
1:                   Carbon Steel         1d4                  4 1:120  
2:                   Poly-Ceramic       1d4+1                6 2:240

16

3:                     Titanium           1d4+2                8 3:480  
  Dikot-Sheathing 300  
 

ON-Sheathing    800

 

  Mono-Filament  300  
Knives are almost universal in general terms of use. Whether it be in close-quarter combat as a simple utility device or other such purpose anyone who uses or works the streets is well-served by owning one.

Note: Treating the blades with Dikot-Sheathing grants an additional +2 to damage and increases their Barrier-Damage Rating by +1. Mono-Filament involves a thin line of razor wire being incorporated into the slicing edges of the blades that increases damage by +2 and increases Barrier-Damage Rating by +1. ON-Sheathing involves coating the blades in a reflective nanite cleansing solution. This renders the blades effectively invisible to cursory observance (Conceal: 12)

     

 

Combat Knives & Hand Axes

Composition       Damage       Barrier Rating
   

1:                   Carbon Steel       1d4+2                4

1:200

 

2:                   Poly-Ceramic       1d4+3                6

2:350

16

3:                     Titanium           1d4+4                8

3:600

 

 

Dikot-Sheathing 300

 
 

ON-Sheathing    800

 
 

Mono-Filament  300

 

Crafted from any of the various elements listed above, combat knives and hand axes tend to likewise incorporate such useful modifications as compasses, hollowed handles and the like for similar small items and are generally meant for close quarters combat or utility purposes.

Note: Treating the blades with Dikot-Sheathing grants an additional +2 to damage and increases their Barrier-Damage Rating by +1. Mono-Filament involves a thin line of razor wire being incorporated into the slicing edges of the blades that increases damage by +2 and increases Barrier-Damage Rating by +1. ON-Sheathing involves coating the blades in a reflective nanite cleansing solution. This renders the blades effectively invisible to cursory observance (Conceal: 12)

       

Short Swords

Composition       Damage       Barrier Rating

   

1:                   Carbon Steel       1d4+2                4

1:400

 

2:                   Poly-Ceramic       1d4+3                6

2:600

16

3:                     Titanium           1d6+6                8

3:800

 
 

Dikot-Sheathing 300

 
 

ON-Sheathing    800

 
 

Mono-Filament  300

 

Short swords come in a variety of forms and styles, from basic Chinese short swords, Roman style blades to Wakazashi, they are all about 18 inches in length.

Note: Treating the blades with Dikot-Sheathing grants an additional +2 to damage and increases their Barrier-Damage Rating by +1. Mono-Filament involves a thin line of razor wire being incorporated into the slicing edges of the blades that increases damage by +2 and increases Barrier-Damage Rating by +1. ON-Sheathing involves coating the blades in a reflective nanite cleansing solution. This renders the blades effectively invisible to cursory observance (Conceal: 12)
       
Swords

Composition       Damage       Barrier Rating

   

1:                   Carbon Steel       1d4+2                4

1:700

 

2:                   Poly-Ceramic       1d4+3                6

2:1000

16

3:                     Titanium           1d6+6                8

3:1400

 
 

Dikot-Sheathing 300

 
 

ON-Sheathing    800

 
 

Mono-Filament  300

 
Composed of various potential substances and similarly a myriad different forms and types, swords are much more prevalent than they were for the last few hundred years. Whether they're used as nothing more than a fashion statement or to lop the head off of anyone foolish enough to cross their possessor they're around and more often than not they're exceedingly deadly even in unskilled hands.
Note: Treating the blades with Dikot-Sheathing grants an additional +2 to damage and increases their Barrier-Damage Rating by +1. Mono-Filament involves a thin line of razor wire being incorporated into the slicing edges of the blades that increases damage by +2 and increases Barrier-Damage Rating by +1. ON-Sheathing involves coating the blades in a reflective nanite cleansing solution. This renders the blades effectively invisible to cursory observance (Conceal: 12)
       

Poly-Ceramic Bladestar Knife/Shuriken

Composition       Damage       Barrier Rating

   

                     Poly-Ceramic                                7

1400

28

Shuriken: 6d6+14      Knife: 3d6+12

   
A deadly combination of three wickedly edged poly-ceramic memory-mold blades that can be used to fan out for throwing, or when pulled together to form a single tri-bladed horribly vindictive knife. Composed of materials similar to the Bolt Thrower, this specialized weapon doesn't actually morph; but will extend a customized grip when the blades are used in conjunction. When thrown the polymer material that usually forms the grip extrudes around the edges of each blade until it is thrown; at which point all bets are off. When the blades strike in shuriken form they subsequently close once more into a tri-bladed knife, generally inflicting still greater damage upon whatever the blades reside within. The Bladestar comes prefabricated with both Dikot Sheathing and mono-filament modification.
       

RipSaw Mono-Blade

Composition       Damage       Barrier Rating

   

                     Poly-Ceramic                                9

   

Dagger:                                 4d4+4 (x2)

1:3000

30

Machete:                               4d6+6 (x2)

2:5000

 

Sword:                                  6d6+8 (x2)

3:8000

 
More akin to a miniature chainsaw than a knife, machete or sword, the RipSaw is composed of articulated, reinforced poly-ceramics and sports a bevy of pop-out mono-edged blades. A flick of a switch turns this unadorned length of poly-ceramic into a deadly weapon, causing the rotary spinning blades pop free of their housings and starting them spinning at an incredible cyclic rate, allowing the blade's wielder to cut through almost anything in decisively short order. Of varying lengths, the RipSaw's power cell will last for 30 minutes of continuous use before recharging is required. It may be recharged using any basic electrical outlet. Like the Bladestar, the RipSaw comes prefabricated with both Dikot Sheathing and mono-filament modifications.
Note: With respect to mono-filament edged weapons or the like. Due to advances in armors, mono-filament weapons no longer simply slice through such as if they didn't exist. Instead, damage is instantly accrued to the armor's AP value and once this is exceeded accrued to the person beneath. Against similar technologies, (vibranium, mono-filament, particle weaponry, tri-filament bone lacing, black-synth skel, etc.) the weapons cause an earsplitting sound and no few sparks but simply glance off one another. (In the case of the bone augmentations, the subject's flesh is not protected from the mono-wire or other weapon.)